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Arm Thrust (Japanese: つっぱり Thrust) is a damage-dealing Fighting-type multi-strike move introduced in Generation III. Prior to Generation V, it was one of the signature moves of Makuhita and Hariyama.

Effect

Generations III and IV

Arm Thrust inflicts damage, hitting the target 2-5 times per use. There is a 37.5% chance that it will hit 2 times, a 37.5% chance that it will hit 3 times, a 12.5% chance that it will hit 4 times, and a 12.5% chance that it will hit 5 times. Each strike made has an equal chance to be a critical hit.

Arm Thrust may continue attacking after breaking a substitute. Bide and Counter will only acknowledge the last strike of this move.

If the target has an Ability that activates upon contact, each strike counts individually, enabling the Ability to activate multiple times.

Pokémon with the Ability Skill Link will always hit five times when using Arm Thrust unless it misses.

Arm Thrust can be used as the second move of a Pokémon Contest combination, with the user gaining 2 bonus appeal points if Fake Out or Focus Energy was used in the previous turn.

If the user is holding a King's Rock or Razor Fang, each consecutive hit has an equal chance to cause the opponent to flinch.

Generation V onwards

There is now a 35% chance that it will hit 2 times, a 35% chance it will hit 3 times, a 15% chance it will hit 4 times, and a 15% chance it will hit 5 times. The average total base power is now 46.5.

If a Focus Sash activates before the last strike is dealt, the following strike will cause the defending Pokémon to faint. A Focus Band can still activate repeatedly to prevent fainting, but each chance is independent. Sturdy will activate with each hit if the defending Pokémon has a maximum HP of 1.

If the target has Weak Armor or Stamina, each strike will activate it.

If the target is holding a Rocky Helmet, the user is damaged for each strike.

Description

Games Description
RSE Straight-arm punches that strike the foe 2 to 5 times.
FRLG A quick flurry of straight-arm punches that hit two to five times.
ColoXD Straight-arm punches that hit the target 2 to 5 times.
DPPtHGSSPBR
BWB2W2
The user looses a flurry of open-palmed arm thrusts that hit two to five times in a row.
XYORAS
SMUSUMPE
SwShBDSPLA
The user lets loose a flurry of open-palmed arm thrusts that hit two to five times in a row.
SV The user attacks the target with open-palmed arm thrusts. This move hits two to five times in a row.

Learnset

By leveling up

In other games

Pokémon Mystery Dungeon series

Arm Thrust inflicts damage, hitting the target 2-5 times per use. Each hit has a separate accuracy check, though the move will continue even when a hit fails. Prior to Gates to Infinity, if a targeted Pokémon faints in middle of the attack and is revived with a Reviver Seed, the remaining hits will be able to continue to attack the enemy. The move's critical-hit rate is reduced (2% in the Rescue Team and Explorers series).

Pokémon Rumble Rush

FightingIC RR.pngArm Thrust
★★
Attack power 19.26503 (Hit 1), 21.29293 (Hits 2-3), 25.34873 (Hit 4), 35.48822 (Hit 5)
Charge time 0.5 seconds (Hits 1-4), 0.7 seconds
Range type Arc (melee)
Number of hits 1
Number of projectiles 1
Critical hit rate 1.5%
Additional effect None
Arm Thrust Rumble Rush.png

Pokémon Masters EX

Description

Games Description
MDRB Inflicts damage on the target. It hits two to five times in succession.
MDTDS Inflicts damage on the target using 2 to 5 attacks in a single turn.
BSL てきポケモンに 2〜5かいれんぞくで ダメージを あたえる
MDGtI
SMD
MDRTDX
It damages an enemy 2 to 5 times in a row.

In the anime

In the manga

Pokémon Adventures

Pokémon Pocket Monsters

In other generations

Core series games

Side series games

Spin-off series games

In other languages